Wearables

Source: Fast Company, Oct 2012

“Instead of learning how to interact with machines, it’s the reverse–machines learn to work with us.”

… hardware is only half of a wearable’s design. The software backend is equally crucial, serving as a “conduit for the data” helping consumers comprehend the rush of algorithm-chewed information they’re producing. It’s this interface bridge that ultimately makes up the “killer app” part of the equation–assisting in lifestyle improvements …

… the biggest impact of the wearable revolution may be on retail. Epps sees a future in which the Best Buys of the world aren’t really a player in distributing billions of devices within the electronics market. Instead, you might go to REI for an outdoor GPS wristband or Nordstrom for a fashion-forward earring sensor.

“If you’re not at least thinking about designing for these types of services, you’re already late,” Epps says. “Think about the media industry and how difficult the mobile and tablet revolution has been for them. What are they going to do when the devices we interact with don’t even have screens?”

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